Translation. Region: Russian Federation –
Source: Saint Petersburg State University of Architecture and Civil Engineering –
An important disclaimer is at the bottom of this article.
Hackathon winners and participants
The results of the student hackathon "Lua Challenge 2026" were announced at the "Growth Point" space of the St. Petersburg State University of Architecture and Civil Engineering. The event was held as part of the Faculty of Environmental and Urban Engineering (FEUE&UGH) Week and was organized by the Department of Information and Mathematical Modeling Technologies (TIMM), the student project Code.ak, and Renga Software.
The hackathon began with a workshop for participants on using the Lua and Renga STDL programming languages. Following this, the teams were tasked with implementing one of the proposed parametric equipment designs for building utility systems. Renga describes such equipment using a special script, which, after processing by the application, is converted into a 3D model. Not only the technical implementation proposals but also their presentation were evaluated.
Eleven teams, consisting of first- to fourth-year students studying in the fields of Applied Mathematics and Informatics (AMI), Information Systems and Technology (IST), Construction of Unique Buildings and Structures (CUZS), and Construction, participated in the competition. According to the hackathon rules, teams were limited to three members.
The prize places were distributed as follows:
1st place – Kirill Astashov (first year, PMI), Egor Shevchenko (second year, IST), Anton Sushitsky (first year, PMI);
2nd place – Dmitry Krasnov (third year, SUZS);
3rd place – Andrey Gilevich (first year, PMI), Daniil Korolev (first year, PMI).
Acting Head of the Department of Information Mechanics and Mathematics (TIMM), Alena Vedernikova, believes the hackathon was a success. She noted the high level of work by the participants.
"For two days, the participants created engineering equipment using Renga STDL. The guys did a great job! Everyone completed the task and demonstrated excellent presentation skills," said Renga Software Marketing Director Maxim Shibanov, who served on the competition jury along with company analyst Alexey Epov.
The winners were awarded valuable gifts from Renga Software and SPbGASU.
Kirill Tishunin, one of the hackathon's organizers and inspirational leaders and a representative of the Code.ak student project (a SPbGASU student initiative on digital education for young people), noted: "Every hackathon is not just an event, but a full-fledged celebration that brings together ideas, people, and technologies, and this one was no exception: the participants' genuine enthusiasm, interest, and desire to learn and master something new were palpable. I'd like to express special gratitude to everyone involved in organizing it, as well as to the judges."
The Lua Challenge 2026 hackathon became a significant event for SPbGASU students, bringing together participants from various fields of study and creating a platform for developing professional skills, sharing experiences, and implementing innovative ideas.
Please note: This information is raw content obtained directly from the source. It represents an accurate account of the source's assertions and does not necessarily reflect the position of MIL-OSI or its clients.
